// clientserverView.cpp : implementation of the CClientserverView class // #include "stdafx.h" #include "clientserver.h" #include "clientserverDoc.h" #include "clientserverView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #include "EnterPartNumberDlg.h" #include "DisplayPartDescDlg.h" #include "GetServerDlg.h" ///////////////////////////////////////////////////////////////////////////// // CClientserverView IMPLEMENT_DYNCREATE(CClientserverView, CView) BEGIN_MESSAGE_MAP(CClientserverView, CView) //{{AFX_MSG_MAP(CClientserverView) ON_COMMAND(ID_INVENTORY_STARTSERVER, OnInventoryStartserver) ON_COMMAND(ID_INVENTORY_STARTCLIENT, OnInventoryStartclient) //}}AFX_MSG_MAP // Standard printing commands ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint) ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint) ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CClientserverView construction/destruction CClientserverView::CClientserverView() { // TODO: add construction code here } CClientserverView::~CClientserverView() { } BOOL CClientserverView::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return CView::PreCreateWindow(cs); } ///////////////////////////////////////////////////////////////////////////// // CClientserverView drawing void CClientserverView::OnDraw(CDC* pDC) { CClientserverDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); // TODO: add draw code for native data here } ///////////////////////////////////////////////////////////////////////////// // CClientserverView printing BOOL CClientserverView::OnPreparePrinting(CPrintInfo* pInfo) { // default preparation return DoPreparePrinting(pInfo); } void CClientserverView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) { // TODO: add extra initialization before printing } void CClientserverView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/) { // TODO: add cleanup after printing } ///////////////////////////////////////////////////////////////////////////// // CClientserverView diagnostics #ifdef _DEBUG void CClientserverView::AssertValid() const { CView::AssertValid(); } void CClientserverView::Dump(CDumpContext& dc) const { CView::Dump(dc); } CClientserverDoc* CClientserverView::GetDocument() // non-debug version is inline { ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CClientserverDoc))); return (CClientserverDoc*)m_pDocument; } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CClientserverView message handlers void CClientserverView::OnInventoryStartserver() { CClientserverDoc* pDoc; pDoc=GetDocument(); // initialize part array int p; for(p=0;p<50;p++) pDoc->PartDescriptions[p]=""; CSocket sockSrvr; // construct a socket sockSrvr.Create(77); // create the SOCKET sockSrvr.Listen( ); // start listening CSocket sockRecv; // construct a new, empty socket sockSrvr.Accept( sockRecv ); // accept connection CSocketFile file(&sockRecv); // construct file object // construct two archives CArchive arIn(&file, CArchive::load); CArchive arOut(&file, CArchive::store); int t_PartNumber=0; // read 1st part # from client arIn >> t_PartNumber; while(t_PartNumber != 99) { // send data to client arOut << pDoc->PartDescriptions[t_PartNumber-1]; arOut.Flush(); // read data from client arIn >> pDoc->PartDescriptions[t_PartNumber-1]; // read next part # from client arIn >> t_PartNumber; } } void CClientserverView::OnInventoryStartclient() { CSocket sockClient; // construct a socket sockClient.Create( ); // create the SOCKET CGetServerDlg getserver; getserver.m_serveraddress=""; getserver.DoModal(); sockClient.Connect(getserver.m_serveraddress, 77); // seek a connection CSocketFile file(&sockClient); // construct file object // construct two archives CArchive arIn(&file, CArchive::load); CArchive arOut(&file, CArchive::store); CEnterPartNumberDlg onepartnumdlg; CDisplayPartDescDlg onepartdesdlg; CString t_PartDesc; onepartnumdlg.m_PartNumber=1; while(onepartnumdlg.m_PartNumber != 99) { if(onepartnumdlg.DoModal()==IDOK) { // send part # to server arOut << onepartnumdlg.m_PartNumber; arOut.Flush(); if(onepartnumdlg.m_PartNumber != 99) { // receive part description from server arIn >> t_PartDesc; onepartdesdlg.m_PartDesc=t_PartDesc; if(onepartdesdlg.DoModal()==IDOK) { // send updated desc to server arOut << onepartdesdlg.m_PartDesc; arOut.Flush(); } else { // send unchanged desc back to server // REMEMBER that server is waiting to // have a desc sent back to it one // way or another... arOut << t_PartDesc; arOut.Flush(); } } } } }